Carmageddon <>Special Edition<>

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  1. QTZ
     
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    User deleted


    Since patch 3 v1.x is not integrated with main SE pack I continuing it as 3 v2.x

    Patch 3.2 have all fixes from 3.1, but also:

    - full zombie mode is optional
    - full robot mode is optional
    - new optional reset setting
    (unselect that options doesn't uninstall already installed content, also it must be selected for update)

    - patch can be applied multiple times, but still require unmodified files
    (v1.2.0.0 or v1.2.0.0 with patch 3.1.2c or 3.2)
    - setup is compatible with latest Kalcos installer
    (game location is taken from registry [if present] and saved to registry
    HKEY_CURRENT_USER\Software\Carmageddon Special Edition\InstallDir)
    - Splat Pack Zombie demo location is stored in HKCU
    (HKEY_CURRENT_USER\Software\SCI\Carmageddon Splat Pack Zombie Demo\Path)

    - new icons (replace Kalcos version)
    - new short cuts
    - full what's new log added to mod directory

    - Hawk II yellow and colored models rotated wheels fix by Toshiba-3 (Big thanks!)
    - Eagle II simplified model color fix by Toshiba-3
    - COLICIUM.TXT - fixed start (respawn) out of track
    - TANK.TXT .MATs -> .MAT
    - CARICON4.PIX (2x) added to match MP version
    - SUBFRAME.PRV backup file added
    - some files are renamed to be same as in Meld Pack version
    - some other tiny changes

    Note: Custom pedestrians are very rare on maps, since I have fixed them to be independent (set unique names in patch 3.1). To have them more in game we need to set them in races\maps.txt. Previously they were copied over default one due to bug...

    Note: Meld Patch updated too to match some changes here.
     
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1785 replies since 2/7/2010, 23:21   71661 views
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