Carmageddon <>Special Edition<>

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  1. MotherTrucker
     
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    You Genius Mastro :ph34r: but have you replaced the Hong Kong Phoey with the Blood Riviera? I saw the description and there is still the name of that annoying car :blink:
     
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    Dios

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    QUOTE
    but have you replaced the Hong Kong Phoey with the Blood Riviera?

    Nop. Hong Kong Phoey stays forever. image

    New vid:



    Página inicial del topic actualizada. ;)

    Edited by Mastro 666 - 3/5/2011, 02:05
     
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  3. MotherTrucker
     
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    Hi Mastro, how can I record Carmageddon in-game videos without getting annoying lags?
     
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    Dios

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    how can I record Carmageddon in-game videos without getting annoying lags?

    Try the Last version of Fraps: www.fraps.com/

    ------------------------------------------------------------------------------------------------------------------------

    Razor creó por aquí: www.cwaboard.com/ubbthreads/showfla...sb=5&o=&fpart=1 un parche de coches para un mod no acabado hasta el momento. Me gustó un auto del grupo y lo convertí para el Carmageddon 1 con el permiso de Razor. :P

    Acá las fotos del car:

    image

    image

    Modelo creado por Razor
    C2 to C1 Conversion por Mastro 666

    Para bajar solo el car entren a CWA y si lo quieren acoplado al mod bajense toda la ensalada en la primera página del topic que ya está actualizada. Salu2.

    ------------------------------------------------------------------------------------------------------------------------

    -DDR_23 Carmageddon 1 Edition-

    Modelo creado por Razor
    C2 to C1 Conversion por Mastro 666

    image

    image

    Link de descarga en Cwa, y si lo quieren acoplado al mod bajense toda la ensalada en la primera página del topic que ya está actualizada. Salu2. Copiar Pegar. :unsure: :P
     
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    Dios

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    Edité algunas características del segundo coche:

    image

    Ahora las texturas y el modelo se vén mejor. :P
     
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  6. MotherTrucker
     
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    Hi Mastro, please read my pm, I need your help :(

    Edited by MotherTrucker - 11/5/2011, 22:00
     
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    Dios

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    I'm working on it. Give me some time to finish it.
     
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  8. MotherTrucker
     
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    Thanks a lot Mastro, you are my God, one thing: about driver name, description and image how we do? Interiors should be the Towmeister one or something different?

    You can find driver name and acceleration information here: http://sketchup.google.com/3dwarehouse/det...524&prevstart=0
    I suggest you about maximum speed 207 mph (333 km/h)
     
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    Dios

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    Exporting to 3DS:

    http://sketchup.google.com/support/bin/ans...en&answer=43686

    Try this out.

    Take a look at the 3ds file:

    image

    Edited by Mastro 666 - 11/5/2011, 20:03
     
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  10. MotherTrucker
     
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    Ok, wait a moment :D

    But now the model has all white faces, wtf?

    After reversed faces
    image

    Edited by Mastro 666 - 11/5/2011, 20:16

    You downloaded the model from link?
     
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    Dios

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    You downloaded the model from link?

    Yep.

    Follow every step of this tutorial:
    http://sketchup.google.com/support/bin/ans...en&answer=43686

    Edited by Mastro 666 - 11/5/2011, 20:21
     
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  12. MotherTrucker
     
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    Right, back face is the blue one, all faces must be white, right right, wait a moment

    Here the last (I opened it with Zmodeler and all faces are visibles): www.megaupload.com/?d=VGYBJWDZ

    Edited by MotherTrucker - 12/5/2011, 00:45
     
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    Dios

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    The right steps (By Coffeycup):

    - In SketchUp (pro version) export model as .3ds
    - Open .3ds in 3DSMax and export model as .ASE
    - Use ASE2ASC to convert ASE to ASC!
    - Import ASE into Plaything2.

    Export settings:

    image

    Edited by Mastro 666 - 11/5/2011, 21:22
     
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  14. MotherTrucker
     
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    but i faced off all front faces of model, now you should be able to work to it...
     
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    Dios

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    Error in line 4 (object 'Camera') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
    Error in line 11 (object 'light0') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
    Error in line 16 (object 'light1') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
    Error in line 21 (object 'light2') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
    Error in line 50796 (object 'Model') : the line indicating the number of vertices and faces indicates that the object has 0 vertices.
    This is a empty object (probably a dummy) so it was skipped since it would make Pt2 crash when importing it.
     
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1785 replies since 2/7/2010, 23:21   71443 views
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