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MotherTrucker.
User deleted
You Genius Mastro but have you replaced the Hong Kong Phoey with the Blood Riviera? I saw the description and there is still the name of that annoying car . -
.QUOTEbut have you replaced the Hong Kong Phoey with the Blood Riviera?
Nop. Hong Kong Phoey stays forever.
New vid:
Página inicial del topic actualizada.
Edited by Mastro 666 - 3/5/2011, 02:05. -
MotherTrucker.
User deleted
Hi Mastro, how can I record Carmageddon in-game videos without getting annoying lags? . -
.QUOTEhow can I record Carmageddon in-game videos without getting annoying lags?
Try the Last version of Fraps: www.fraps.com/
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Razor creó por aquí: www.cwaboard.com/ubbthreads/showfla...sb=5&o=&fpart=1 un parche de coches para un mod no acabado hasta el momento. Me gustó un auto del grupo y lo convertí para el Carmageddon 1 con el permiso de Razor.
Acá las fotos del car:
Modelo creado por Razor
C2 to C1 Conversion por Mastro 666
Para bajar solo el car entren a CWA y si lo quieren acoplado al mod bajense toda la ensalada en la primera página del topic que ya está actualizada. Salu2.
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-DDR_23 Carmageddon 1 Edition-
Modelo creado por Razor
C2 to C1 Conversion por Mastro 666
Link de descarga en Cwa, y si lo quieren acoplado al mod bajense toda la ensalada en la primera página del topic que ya está actualizada. Salu2. Copiar Pegar.. -
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Edité algunas características del segundo coche:
Ahora las texturas y el modelo se vén mejor.. -
MotherTrucker.
User deleted
Hi Mastro, please read my pm, I need your help
Edited by MotherTrucker - 11/5/2011, 22:00. -
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I'm working on it. Give me some time to finish it. . -
MotherTrucker.
User deleted
Thanks a lot Mastro, you are my God, one thing: about driver name, description and image how we do? Interiors should be the Towmeister one or something different?
You can find driver name and acceleration information here: http://sketchup.google.com/3dwarehouse/det...524&prevstart=0
I suggest you about maximum speed 207 mph (333 km/h). -
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Exporting to 3DS:
http://sketchup.google.com/support/bin/ans...en&answer=43686
Try this out.
Take a look at the 3ds file:
Edited by Mastro 666 - 11/5/2011, 20:03. -
MotherTrucker.
User deleted
Ok, wait a moment
But now the model has all white faces, wtf?
After reversed faces
Edited by Mastro 666 - 11/5/2011, 20:16
You downloaded the model from link?
. -
.QUOTEYou downloaded the model from link?
Yep.
Follow every step of this tutorial:
http://sketchup.google.com/support/bin/ans...en&answer=43686
Edited by Mastro 666 - 11/5/2011, 20:21. -
MotherTrucker.
User deleted
Right, back face is the blue one, all faces must be white, right right, wait a moment
Here the last (I opened it with Zmodeler and all faces are visibles): www.megaupload.com/?d=VGYBJWDZ
Edited by MotherTrucker - 12/5/2011, 00:45. -
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The right steps (By Coffeycup):
- In SketchUp (pro version) export model as .3ds
- Open .3ds in 3DSMax and export model as .ASE
- Use ASE2ASC to convert ASE to ASC!
- Import ASE into Plaything2.
Export settings:
Edited by Mastro 666 - 11/5/2011, 21:22. -
MotherTrucker.
User deleted
but i faced off all front faces of model, now you should be able to work to it... . -
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Error in line 4 (object 'Camera') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
Error in line 11 (object 'light0') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
Error in line 16 (object 'light1') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
Error in line 21 (object 'light2') : the line indicating the number of vertices and faces couldn't be found, this object was skipped.
Error in line 50796 (object 'Model') : the line indicating the number of vertices and faces indicates that the object has 0 vertices.
This is a empty object (probably a dummy) so it was skipped since it would make Pt2 crash when importing it..