Carmageddon <>Special Edition<>

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    Semidios

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    en realidad es un instalador básico que descomprime lo que lleva. Con el 7zip se puede acceder a su contenido.
     
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    Dios

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    Y entonces? No recuerdo haber modificado nada en mi pc. Voy a volver a bajarlo.
     
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    es igual. Voy a hacer el instalador así estarán los archivos todos originales en el disco duro y no habrá dramas.

    -----

    Instalador del Special Edition hecho. Borré también de paso toda la porquería inservible.

    http://lotd.holdonhosting.net/foro/Setup.exe

    Edited by Kalcos - 30/8/2013, 19:04
     
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    Dios

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    Está perfecto, ya puse el link en el primer post del topic. ;)
     
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    http://goo.gl/pwAjYr

    La misma url anterior pero acortada con el servicio de google, para que no se vea tan larga y afee el post. También sería bueno subir el archivo a Mediafire como es usual.
     
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    Dios

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    QTZ creó un parche que yo fusioné con la versión del SE que se me instaló en la pc, ahora lo que quiero es que vos Kalcos construyas una versión (que debe llamarse v1.1) instalable de esta unión.

    Acá el links de descarga: www.mediafire.com/download/xmh0sff6...ial_Edition.rar

    Lo nuevo:

    - restored ped info in "readme"
    - "readme" updated
    - boring mode restored and fixed (limited robots version)
    - for boring mode DOOM peds set to custom robots
    - sounds for DOOM peds are converted (just to match other waves parameters)
    - CD audio track 1 is no more accessed (in original this is actually game track), this prevent wrapper (if used) from stuck
    - midi sounds added to KSOUND.TXT (unused, but to be compatible with SOUND.TXT)
    - restored boring mode exec (same as was in previous release)
    - added Win Vista/7 batch for boring mode
    - CRACK.BAT is removed (not necessary)
    - Tinsel Town duplicated files are removed
    - Eagle II Xmas edition files fixed, duplicated are removed
    - some other duplicated files are removed (most duplicates are from beta in 64x/32x directories)
    - too long file names are cut to match 8.3 standard (most changes to noncars and races) to allow usage of 3dfx or voodoo execs (DOS based)
    - some other files are renamed
    - files found as alternative versions are renamed to *.ALT
    - all text files (except for TEXT.TXT) are cleaned from spaces and tabs at EOL
    - typos corrected (typos are because of bad decryption)
    - TEXT.TXT - added missing lines (not used, but to be completed)
    - other text changes related to changes in other files
    - backup (older version) of custom files are removed
    - copy of SCREAM2.WAV is placed in root - necessary for DOS sound setup
    - sound volume is changed
    - yon is set to 80 Opción no implementada
    - scroll lk changed to scroll lock
    - net races lists updated (for peds [PEDRACES.TXT] 2 missing tracks added, for ped less [NETRACES.TXT] all missing races added)
    - "Figure of Hate" net track from C1 renamed to "Figure of Hate Arena" (Derby of Destruction)
    - info for some races more complete (like for Downtown)
    - pedestrian count updated for every tracks
    - pedestrian number 19 added back (probably not used anyway)
    - duplicated 90 changed to 80, as in other version (90 is used on ice track - this better match, 80 is probably unused)
    - duplicated 99 removed, was copy of flag man (unneeded)
    - PED_NUM.TXT (renamed) updated
    - APC grid icon added
    - unused grid icon added for play (Hawk II, Eagle II [also for Xmas version] and one other)
    - grid icons (images) fixed to correct numbers
    - opponent numbers set correctly (for cars in play)
    - stealworthy cheat set for more cars
    - Stella's car moved to keep her special ability
    - CarIcons are expanded and set correctly for current car order (you can see those during net play)
    - lo-res Splat Pack Road Hog justified left as all other icons
    - C1 White Hawk icon repainted
    - Cars without icon changed to "CHEAT" as is in Splat Pack
    - lo-res Splat Pack Road Hog justified left as all other icons
    - Additional 86 "ADD-ON" icons for add-on cars - this fix random data icons for add-on cars
    Note1: 126 total, but network play crash with more than 85 cars total
    Note2: If you want to add custom cars - add them just before "END" of OPPONENT.TXT (they will appear as add-on in net play)
    - palettes are set to purple versions
    - purple patch is applied to included CarmagEdit
    - missing pedestrian on Karnak map is replaced with KOR (doesn't fart on load anymore)
    - car selection image for Bugutti replaced with non animated, but need to be repainted since cheat message was removed (!)
    - mug image for Bugutti fixed
    - Faust car selection picture fixed a bit
    - NOCAR.FLI replaced with non animated version
    - MAINCNGL.FLI - fixed red dot on continue
    - some of original pedestrians are corrected - two tails cow (moo), sheep, guy, bik, crm and more
    - Christmas peds pixelmaps are renamed, also names of each frames are changed
    - sheep frames renamed (also zombie version - the only zombie here - unused)
    - flag man switched to non lilliputian version
    - HAT pedestrian replaced with proper version (replaced HAT is a copy of CRM and it's leaved as HAT.PRV)
    - custom pedestrians repixed a bit to fix "black holes" or unexpected black
    - other custom pixelmaps unexpected transparency or unexpected black part replaced with proper colors (black, white or transparent - still may need to be fixed)
    - some pixelmaps size reduced (transparent area)
    - some custom car icons are repainted a bit
    - all custom pixelmaps are binary fixed
    - fixed texture for upper part of running crane (MNCRCBTP.PIX inside pix packs exchanged with correct version)
    - proper CHORIZN.PIX is set to be used (beta renamed to BCHORIZN.PIX)
    - Chromey bonnet texture replaced with resized
    - robots 32 bit part replaced with 8 bit one (no more black boxes on hit)
    - other 32 bit images replaced with 8 bit or removed (not used anyway)
    - one truncated file TRIXTRAP.PIX leaved for prevent trixx from remove all pixelmaps (not tested, I hope this work)
    - fonts are fixed / corrected (for example time not shaking anymore)
    - fixed Otis parts collisions with Eagle II (for net play)
    - fixed Hawk II yellow parts collision with Hawk II colored versions
    - colored Hawks II are fixed to be the Hawks II not Eagle II anymore (correct graphics used [beta model remain] and setup - mixed text files)
    - damage indicators for Hawk II and Eagle II replaced with correct images (hi and lo-res fix)
    - cockpit for Eagle II are set to new separate files (FRNK2F.PIX, FRNK2L.PIX, FRNK2R.PIX - for lo-res and CKPT8FF.PIX, CKPT8FL.PIX, CKPT8FR.PIX for hi-res), those are Eagle cockpit, but with Eagle II damage indicator (can be replaced with Eagle II cockpit images)
    - Semi hi-res cockpit corrected (black hole patched)
    - added missing internal view text files for all cars (some renamed)
    - bonnet are set correctly for every cheat car (still from Eagles), also added missing Crush Data for it (APC is almost not destructible anyway)
    - Pork bonnet better fit
    - probably even more fixes...

    Todas estas actualizaciones forman parte de MC1SE_Patch_(only_for_ver_29_08_2013).

    Además modifiqué el primer post del topic eliminando info innecesaria.

    gif

    Edited by Mastro 666 - 10/9/2013, 22:14
     
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    Dios

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    Edité un poco los archivos FLI (salvo el del CG v2):

    DDR25_zps867c288e DDR23_zps9d2911ea FliTmp_zpsa1b9a7b0
    Riv_zps7a0874ee Bug_zpse97cdb78 CR_zps98391b02

    Y también incorporé el Chrome God v2.

    Edited by Mastro 666 - 11/9/2013, 18:01
     
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    Semidios

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    Entonces hago un repack instalable de la versión 1.2 ¿Los créditos van dentro del rar?
    -----

    Listo http://goo.gl/pwAjYr

    Quité algunos archivos que no hacían falta como los bats (con el fix del registro no tienen utilidad) y el Scream.wav que es la prueba de sonido del SNDSETUP.

    Puse también el Abuse.txt en data que es donde debería de estar, aunque este tampoco es de ninguna utilidad puesto que son mensajes para multijugador (se puede prescindir de él en futuras versiones).

    Edited by Kalcos - 12/9/2013, 14:29
     
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    Dios

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    No borres ningún archivo, dejá todo como está sinó QTZ se vá a enojar, él fue el que hizo uno de los bats.

    Después de salir del hospital quedé con pinta de conductor del carma:

    Mastro_zps867c686f

    Quién me hace un mugshot? :P
     
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    como que un mugshot. Recompilando el instalador de nuevo con los bats.
     
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    Dios

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    QUOTE
    como que un mugshot.

    jaja Es la imagen de los conductores. :P

    Varias cosas que me fue comentando QTZ:

    QUOTE
    If you don't want to include voodoo execs and other related files - you
    don't need wav in root too - it's for dos (voodoo) sound setup.

    Supongo que se refiere al SCREAM2.WAV

    Después me dijo que no tiene sentido eliminar ABUSE.TXT (afectando la versión multi) y que el carma solo busca ABUSE.TXT en root.

    Y por último que en una de sus máquinas (o en todas, no me confirmó) le crashea el juego instalado con ese setup.
     
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    no se porque crashea si es lo mismo. Tal vez si no se instala bien el fix del registro puede llegar a crashear, con lo que ejecutarlo con el bat sería una buena alternativa.

    En realidad no debería de haber ningún problema puesto que es el Special Edition de siempre, excepto por la eliminación de archivos inecesarios y que se agregó iconos con el -hires ya implementado y que para que no pase lo de los colores instala el fix en el registro.

    Instalador resubido: http://goo.gl/pwAjYr

    Sería también una buena idea incluir un ddraw.dll de la versión de directx que viene con el carma95 y así creo que se solucionarían los crasheos en ciertas computadoras.
     
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    Dios

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    Funciona perfecto, no entiendo que problema le pudo haber ocurrido a QTZ, salvo que meta un link con la versión sin instalador... o que se resuelva el problema con el .dll que comentás, es cuestión de testear el mod en varias computadoras.
     
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    Mi problema es que tengo una y me anda perfecto en esa haga lo que haga. Incluso sin -hires y el fix de colores me va. Cosa que sin el parámetro -hires cuando tenía Vista me crasheaba. Es cosa de configuraciones y Drivers, no del Special Edition en sí.

    Ayudaría saber la configuracion de las pc donde crashea y que pasos hay que seguir para reproducir el crasheo.
     
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    Dios

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    Un comentario que me envió QTZ:

    QUOTE
    The installer crash, not the game! so this dll doesn't help.
    When installer crash nothing is installed yet.
    It crash just after path selection.
    This crash is probably related to user32.dll, so it look like setup try to
    do something wrong.
    Instaler crash on win xp on one PC and run fine on another with same win.
    When installed - game work fine, shortcuts are ok.

    Por lo visto el istalador le está dando problemas, se podrá solucionar este tema?
     
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1785 replies since 2/7/2010, 23:21   71465 views
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