Carmageddon <>Special Edition<>

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    Dios

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    Topic actualizado con un launcher recién sacado del horno.

    Gracias Kalcos por la dedicación. :B):
     
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    Semidios

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    Un nuevo y definitivo Launcher:
    https://app.box.com/s/3fwtjr7cl4olkt7oasyw

    Mastro, si lo vas a poner en el primer post diferencia el launcher del instalador, que pusiste el instalador bajo el nombre de launcher :lol:
     
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    Dios

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    Listo, problema resuelto y primer post corregido.

    En qué se diferencia este launcher del anterior?
     
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    Los cambios son:

    -Está rediseñado, no me convencía el hecho de tapar el dibujo con botones y lo que tiene ahora es un marco rodeándolo y en su parte más baja se hace más ancho para alojar los botones.

    -Está codificado con Autoit, ya que este lenguaje de script permite hacer pequeñas, y grandes, aplicaciones sin estar condicionadas a librerías externas. Como por ejemplo la .NET Framework de Microsoft que era necesaria en el anterior launcher por estar programado en un lenguaje basado en .NET

    -El fix de colores está integrado en el launcher por lo que no hacen falta los archivos .reg.

    -No se fuerza al usuario a ejecutar el launcher como admin, pero si este no tiene los privilegios será informado de que no puede instalar o desinstalar el fix de colores

    Eso es todo.
     
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    Dios

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    Yo quisiera jugar al mod en mi Windows 8. :(
     
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    No se puede jugar al c1 en Windows 8?
     
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    2 videos de Apocalypse 9 jugando a lo que parece un mod del Special Edition mod, o sea un mod²



     
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    Dios

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    Cool!
     
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  9. Alex Self Apoc. 9
     
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    Mastro, those are my videos, hence the Apoc. 9 in my user.

    I just Love to mod my MC1SE, Heck I have new load screen, and lots more

    I was recording with my IPhone, the one with Fleshovl is at home, the one with the Ice Crane was during a School Lock-in.

    Current number of cars in my game: 103
     
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    Some C1 skins: www.users.globalnet.co.uk/~andyal/c1files.htm
     
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  11. Alex Self Apoc. 9
     
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    Mhmm... Been there.
     
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  12. QTZ
     
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    Since patch 3 v1.x is not integrated with main SE pack I continuing it as 3 v2.x

    Patch 3.2 have all fixes from 3.1, but also:

    - full zombie mode is optional
    - full robot mode is optional
    - new optional reset setting
    (unselect that options doesn't uninstall already installed content, also it must be selected for update)

    - patch can be applied multiple times, but still require unmodified files
    (v1.2.0.0 or v1.2.0.0 with patch 3.1.2c or 3.2)
    - setup is compatible with latest Kalcos installer
    (game location is taken from registry [if present] and saved to registry
    HKEY_CURRENT_USER\Software\Carmageddon Special Edition\InstallDir)
    - Splat Pack Zombie demo location is stored in HKCU
    (HKEY_CURRENT_USER\Software\SCI\Carmageddon Splat Pack Zombie Demo\Path)

    - new icons (replace Kalcos version)
    - new short cuts
    - full what's new log added to mod directory

    - Hawk II yellow and colored models rotated wheels fix by Toshiba-3 (Big thanks!)
    - Eagle II simplified model color fix by Toshiba-3
    - COLICIUM.TXT - fixed start (respawn) out of track
    - TANK.TXT .MATs -> .MAT
    - CARICON4.PIX (2x) added to match MP version
    - SUBFRAME.PRV backup file added
    - some files are renamed to be same as in Meld Pack version
    - some other tiny changes

    Note: Custom pedestrians are very rare on maps, since I have fixed them to be independent (set unique names in patch 3.1). To have them more in game we need to set them in races\maps.txt. Previously they were copied over default one due to bug...

    Note: Meld Patch updated too to match some changes here.
     
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    Dios

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    Great work man. gif
     
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    Master

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    Hello QTZ, I just installed your last patch on a clean copy of the Meld Pack then selected The Sled and Isle Be Dammed, the race started then I rammed into opponents and the game crashed..! I tried to reproduce the problem for 15 minutes afterward but it didn't occur again. I tried with both my gourmet executable and the carma95 one. Somehow this makes me feel like the Sled case isn't solved yet :/
    By the way, you say this is still work in progress, but does that work in progress only involve the robot and zombie modes? Would it be possible for me to already update the current meld pack with your patch?
    Good job altogether :)
     
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  15. QTZ
     
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    Hello Toshiba,
    I'm playing SE many times and many hours without any crash (It only corrupt save game at end of game...), selecting Sled and other cars, so in Meld Pack this must be a different reason.

    In SE Zombie are done, robots working fine too, but I want to edit them one day, since they are placed in repeated order (different in C1 and in SP) instead of similarity to existing peds.

    In MP zombies are mixed with gore peds, so not acceptable yet, robots are missing, so definitely need update. Gore version is not updated, just fixed critical problems, so as far as I remember there are sounds missing and probably more issues, that I know from other versions. It's much better than current MP, but still need some work. So you can integrate current gore version if you want it fast, but it will need further patching or re-uploading after changes.
     
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1785 replies since 2/7/2010, 23:21   71474 views
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