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.QUOTEyou set it up as smash, but I don't know how to finish it
That level is not a mission.. -
Firemans.
User deleted
QUOTEyou set it up as smash, but I don't know how to finish it
That level is not a mission.
Aha!
That should explain it I thought you hid something in the mouth that opens and closes and you had to blow it up xD
Is there any way to set up that it becomes something like that?. -
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--------------------Enviado el: 27/7/2011, 14:17----------------
It's more complex. If you want to make smash missions you need to know about smashables.
Here's some useful info: http://thesprayshop.net/content/23-smashab...vironment-specs
--------------------Enviado el: 28/7/2011, 13:05----------------
CMap WIP:
Edited by Mastro 666 - 28/7/2011, 16:12. -
Firemans.
User deleted
Awesome work on that map But I already told you that xD
I've been working on loading screens and trying to fix the menu, here's the loading screen so far:
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1_How about this one?
I changed the 'p'.
2_
Dude this vid is hilarous!
3_Are you tried to play CMap V1.1? I fixed some problems.
Edited by Mastro 666 - 30/7/2011, 01:14. -
Firemans.
User deleted
Yeah I tried it, you don't spawn outside of the map anymore thanks to the hidden room
I'm going to work on the HUD soon, will post here when it's done!. -
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Cool, keep up the great work! . -
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Hey Mastro, you're going to put that post-apoc track in C1 as well?
Nice work on the mod both of you. -
.Hey Mastro, you're going to put that post-apoc track in C1 as well?
I don't know, I lost interest in the map.. -
panzermetal.
User deleted
interesante pack, es pura y exclusivamente con temática post apoclayptica? . -
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Por lo menos la mayoría de los mapas y coches deberían respetar ese tema post-apo, teniendo en cuenta que el mod es post-carpocalyptico (lo digo por el nombre que le puso Fireman). Igual algún delirio no vendría mal (por lo menos como level bonus). . -
Firemans.
User deleted
interesante pack, es pura y exclusivamente con temática post apoclayptica?
El primer par de grupos serán en su mayoría post-apocalíptico mapas. Sin embargo, cuanto más te alejas de lugar de la explosión nuclear de las grandes ciudades se convertirá y habrá definitivamente ciudades normal en el último par de grupos.
[English]
The first couple of groups will be mostly post-apocalyptic maps and desert. However, the further you get away from the nuclear explosion site the bigger cities will become and there will definitely be normal cities in the last couple of groups.
[/English]. -
panzermetal.
User deleted
Ahh i see, so i guess they are racing from the wastelands to reach cities to wreak havok over there. sweet. . -
Firemans.
User deleted
The new version of the Car Pack is here:
- No more duplicate opponents in opponent.txt
- Proper descriptions
- Fixed strength rating, credit costs and availability
- Some new cars
- New menu images for cars that have been textured
Download V2 here!. -
panzermetal.
User deleted
oh nice! downloading!
Is there some ramdom crash to take account? i mean is there a tricky and unstable car like the meatwagon?.