Fireman Mod

C2 Mod

« Older   Newer »
 
  Share  
.
  1.  
    .
    Avatar

    Dios

    Group
    Administrator
    Posts
    6,890
    Location
    Beaver City

    Status
    Offline
    QUOTE
    you set it up as smash, but I don't know how to finish it

    That level is not a mission.
     
    Top
    .
  2. Firemans
     
    .

    User deleted


    QUOTE (Mastro 666 @ 26/7/2011, 20:43) 
    QUOTE
    you set it up as smash, but I don't know how to finish it

    That level is not a mission.

    Aha!

    That should explain it :P I thought you hid something in the mouth that opens and closes and you had to blow it up xD

    Is there any way to set up that it becomes something like that?
     
    Top
    .
  3.  
    .
    Avatar

    Dios

    Group
    Administrator
    Posts
    6,890
    Location
    Beaver City

    Status
    Offline
    --------------------Enviado el: 27/7/2011, 14:17----------------

    It's more complex. If you want to make smash missions you need to know about smashables.
    Here's some useful info: http://thesprayshop.net/content/23-smashab...vironment-specs

    --------------------Enviado el: 28/7/2011, 13:05----------------

    CMap WIP:

    erer

    png

    Edited by Mastro 666 - 28/7/2011, 16:12
     
    Top
    .
  4. Firemans
     
    .

    User deleted


    Awesome work on that map :D But I already told you that xD




    I've been working on loading screens and trying to fix the menu, here's the loading screen so far:

    fullloadscreen
     
    Top
    .
  5.  
    .
    Avatar

    Dios

    Group
    Administrator
    Posts
    6,890
    Location
    Beaver City

    Status
    Offline
    1_How about this one?

    png

    I changed the 'p'. :o: :P

    2_


    Dude this vid is hilarous!

    3_Are you tried to play CMap V1.1? I fixed some problems.

    Edited by Mastro 666 - 30/7/2011, 01:14
     
    Top
    .
  6. Firemans
     
    .

    User deleted


    Yeah I tried it, you don't spawn outside of the map anymore thanks to the hidden room :D

    I'm going to work on the HUD soon, will post here when it's done!
     
    Top
    .
  7.  
    .
    Avatar

    Dios

    Group
    Administrator
    Posts
    6,890
    Location
    Beaver City

    Status
    Offline
    Cool, keep up the great work!
     
    Top
    .
  8.  
    .
    Avatar

    Master

    Group
    Member
    Posts
    236
    Location
    Bleak City

    Status
    Offline
    Hey Mastro, you're going to put that post-apoc track in C1 as well?
    Nice work on the mod both of you :)
     
    Top
    .
  9.  
    .
    Avatar

    Dios

    Group
    Administrator
    Posts
    6,890
    Location
    Beaver City

    Status
    Offline
    QUOTE (Toshiba-3 @ 6/8/2011, 08:09) 
    Hey Mastro, you're going to put that post-apoc track in C1 as well?

    I don't know, I lost interest in the map.
     
    Top
    .
  10. panzermetal
     
    .

    User deleted


    interesante pack, es pura y exclusivamente con temática post apoclayptica?
     
    Top
    .
  11.  
    .
    Avatar

    Dios

    Group
    Administrator
    Posts
    6,890
    Location
    Beaver City

    Status
    Offline
    Por lo menos la mayoría de los mapas y coches deberían respetar ese tema post-apo, teniendo en cuenta que el mod es post-carpocalyptico (lo digo por el nombre que le puso Fireman). Igual algún delirio no vendría mal (por lo menos como level bonus).
     
    Top
    .
  12. Firemans
     
    .

    User deleted


    QUOTE (panzermetal @ 8/8/2011, 02:09) 
    interesante pack, es pura y exclusivamente con temática post apoclayptica?

    El primer par de grupos serán en su mayoría post-apocalíptico mapas. Sin embargo, cuanto más te alejas de lugar de la explosión nuclear de las grandes ciudades se convertirá y habrá definitivamente ciudades normal en el último par de grupos.

    [English]
    The first couple of groups will be mostly post-apocalyptic maps and desert. However, the further you get away from the nuclear explosion site the bigger cities will become and there will definitely be normal cities in the last couple of groups.
    [/English]
     
    Top
    .
  13. panzermetal
     
    .

    User deleted


    Ahh i see, so i guess they are racing from the wastelands to reach cities to wreak havok over there. sweet.
     
    Top
    .
  14. Firemans
     
    .

    User deleted


    The new version of the Car Pack is here:

    - No more duplicate opponents in opponent.txt
    - Proper descriptions
    - Fixed strength rating, credit costs and availability
    - Some new cars
    - New menu images for cars that have been textured

    Download V2 here!
     
    Top
    .
  15. panzermetal
     
    .

    User deleted


    oh nice! downloading!

    Is there some ramdom crash to take account? i mean is there a tricky and unstable car like the meatwagon?
     
    Top
    .
58 replies since 23/6/2011, 22:46   1067 views
  Share  
.