DeeBerz in da house?

Deep_Blue's latest attempt to post on this forum.

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  1. Deep_Blue
     
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    User deleted


    Ok.
    The race.txt is what I'm fiddling with now.

    Just tried my butchered version and the game wouldn't even load.

    Back when I was fiddling with changing C1 cars, all I had to do was change a carname.txt reference in the opponent.txt to get a different car or change references to a .dat file to get a different (albeit untextured) model to show up in-game.

    The map's .txt file is hanging me up (so far).

    What does the game *absolutely* require of a map to run it?

    I set the center of grid start position coords.
    I set the grid direction degrees.

    You just said it doesn't need checkpoints. (I changed the mapname.txt to reflect 0 checkpoints and deleted all the checkpoint text chunks.)

    I changed the horizon pix references/horiz. repetition, etc to reflect the same specs as in the C2 text file.

    Changed opponent paths to 0 and deleted the existing ones as they were for another map.

    No peds(0)


    No spec. Volumes (0)

    No cop start points. (0)

    I just want to get a textured, driveable surface in game at this time.

    Can I do that like I can in C2?
     
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52 replies since 27/3/2019, 15:38   864 views
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