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Again a great model. Gave shaders a try while I was at it -
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Finally took some time to test your latest stuff, great work Mastro! That Mantis is indeed a brillant design. -
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Pretty interesting, and yeah you need pepakura designer to open pdo files. I thought I had it around but can't find it :/
You can find Harmalarm's papercraft cars there but the bend lines are more obvious http://harm.cwaboard.co.uk/frames/papermodels.html -
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And thanks LinceDJ for recovering Halogaland's stuff -
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Finally tested all these..!
Upcoming level looks neat :B -
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That horizon is indeed very nice
Reposting my screenshots too: -
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Very nice level :o I like that one-eyed car too -
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That insectoid level is really weird, no wonder it's from POD. Kinda feels like it might look better in Glide mode?! The artworks you posted are awesome. BTW the text chunk for races.txt makes it load CYB.FLI which made my game crash as I hadn't cyburbia installed on ly laptop.
The car looks real sweet. Outback level has an intersting use of the sky texture. -
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I had never seen that panga model before -
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looks good in C1 -
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brm brm -
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That Utagawamachi level is very interesting..! Though it crashes here if I try to go forward (I can drive behind the grid line and go toward the railway etc), might be a problem with my install. Couldn't find the issue with procmon.
However I really feel like it would be much better in C2 than in C1, would be more fitting?
The Sunrise truck had power issue at full APO, again might be my install. -
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Slightly carmageddonized uh? -
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Nice rats map! Too bad some of the vertical gameplay can't be translated for cars. Noticed the use of fullbrights Some dense geometry in parts.