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| Done, btw I can force it to be dark if you prefer:
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| Ha it's because I was using the executable with the extended draw distance for peds, I guess there were too many onscreen and some disappeared |
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| Another very nice level, I think this one works better than Chicago. A tad too big though. BTW, you can place a ! as the fourth char of a noncar identifier (like this &80!CHAIR.ACT) to make it detached by default, it's useful for light objects that aren't attached into the ground or don't need a lot of inertia to get moving.
Here's a shot with DRRENDE2.TAB enabled (and strong directional lighting)
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| Lovely
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| Blast from the past. Simple skins/mods, the good -simpler- times.
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| fresh tomato sauce
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| Thanks for testing Tanka and even making a video, Mastro! I updated the archive to increase its speed/acceleration a bit!
That fangore model is really nice! Other vehicles from that game are very interesting but yeah the C1 palette is unfriendly. Some of these would have fit in C2 but the textures are way too large :/
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The map has a nice texture set. I thought the stretching sky (though not visible from the ground) looked kinda like rays of light in that shot ^^^
By the way, all carmageddon subdomains from tosh.com are being transfered to the cwa, like so https://rr2000.cwaboard.co.uk/ and the whole thing is placed on a new faster server. It'll take a few days to set things up. |
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235 replies since 27/12/2010
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