Fireman Mod

C2 Mod

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    Dios

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    Encontré otro link de descarga para la versión 2 del car pack de Fireman: www.carmajunkies.com/downloads/index.php?act=view&id=962

    *Ya actualizé el topic de Mods con el Mirror de Wasted!

    :B):
     
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  2. Firemans
     
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    Hey Mastro, do you still have the Garage level you made?

    I have it (I think) but for some reason it doesn't work anymore, could be anything (maybe I messed around in Cmap.txt, or races.txt failure, could be anything, but the other levels work fine).

    Could you resend it? :P
     
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    Dios

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    I lost the map years ago (fucking Megaupload) but I think I can solve the problem with the .txt files. Can you give me the file if possible?
     
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  4. Firemans
     
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    I'm not sure if it's in the .txt files, maybe I've forgotten how to setup the race in races.txt, but it does still crash my game (and only on this map). If you could check if it still works for you that would help.

    I uploaded it on Mediafire:

    www.mediafire.com/download/qpp1j2fa950o11o/CMap_V1.1.7z
     
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    Lider Supremo

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    Cada Carmageddon 2 es unico , el mio es una combinacion de post-apocaliptico y coches nuevos ay policias por todos lados y al no tener UPS el 6/4/14 van a hacer 2 meses sin jugarlo es una tortura
     
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    Dios

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    Oh, you forgot to give me the noncars and races.txt. :D
     
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  7. Firemans
     
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    There was a non-car in that map?

    That could explain why it won't work anymore.

    Let me try and add them now1

    Yes that worked, but in case you still want it, here's the 1st version you sent me www.mediafire.com/download/md7bk515nf7hyet/CMap.7z

    You should only need the noncars and races.txt from that.
     
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    Dios

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    Are you still working on that mod?
     
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  9. Firemans
     
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    Nah, I can´t be arsed learning to use any of the tools and there has been no progress on the maps I planned on using.

    For example the Hollowood map from TDR still doesn't contain any AI paths or checkpoints for Carmageddon 2.

    Might pick it up again later though.
     
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    Dios

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    QUOTE (Firemans @ 1/4/2014, 20:46) 
    For example the Hollowood map from TDR still doesn't contain any AI paths

    Use this one:
    File Allegato
    Hollowood_OpponentPath.txt
    (Number of downloads: 19)

     
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  11. Firemans
     
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    Thanks that worked, did you make those?

    I lost progress because my laptop version of C2 crashed so I have to replace all the peds again, which will be annoying.

    Also still got atleast 3 Groups with no races in it (yet), which kind of puts me off of working on it much. If you want I can send over what's done so far (I'd have to shift you the entire folder though)
     
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    Dios

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    QUOTE (Firemans @ 1/4/2014, 21:48) 
    Thanks that worked, did you make those?

    Yep, that's an opponent path for the C1 version: www.toxic-ragers.co.uk/files/carma1/hosted/tdr2k2c1/
     
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  13. Firemans
     
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    Aha, smart move, I don't play C1, so never looked into those mods :P

    They drive now atleast and they seem to be following some path.
     
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    Dios

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    The same process can be made with Go To Hell.
     
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58 replies since 23/6/2011, 22:46   1071 views
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