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1_ Open the map in Plaything 2:
A_You need to delete every powerup, one by one. Now save the file and reopen it.
B_Change all material names to the name with extension .MAT and don't forget to check "Correct Perspective" (MAT Editor/Flags/Correct Perspective). Save the file.
2_ You need to create a custom pix file for your textures. A Pix archive that is.
Tutorial by Tosh over here:
How to write your own C1 PIX pack: www.toshiba-3.com/dotclear/index.ph...-your-own-C1-PIX-pack
Remember = Carmagedit Pixpack Limit: 200 files.
3_ Open up your .MAT file with a hex editor (e.g. Hex Editor Neo. Get it here: www.hhdsoftware.com/free-hex-editor) Open the .MAT file and change all bitmap names to the names with extension .PIX behind them. For example:
................ ...<...P–––=ÌÌÍ? 666....A .....! ?€..........?€.. ................ .........Checkpoint.MAT. ........Checkpoint.PIX.....
4_Put the .ACT file in ACTORS folder, .DAT file in MODELS folder and .MAT file in MATERIAL folder.
5_ Go to the RACES folder, copy and paste a .TXT file. Open the file and write the new information:
_Position of centre of start of grid _Direction that grid faces in _# checkpoints etc, etc.
_Open the map in Cesm Plaything 2, go to Tracktools, Generate map: change the Resolution to 320x200, press "generate map", PT2 shows you some coordinates: copy them to your track's textfile into "world -> map transformation matrix". Open the map in Cesm Plaything 2 (again), go to Materials, New Material, choose map.pix, select a triangle, manual map, now you need to resize the map to 320x200, take a screenshot, paste it in Paint with ctrl+v, cool, now you have the minimap...
_In the last part of every Checkpoint info you need to take a look at this:
228,228 //X,X(LO/HI) 54,54 //Y,Y(LO/HI)
The numbers represent a point. I'm talking about the flashing checkpoint shadow in the minimap. Change the values using the minimap.
_Pedestrian Stuff: Take a look at this: http://coffey.polygonized.com/MacCarpocalypse/pedpaths.html
C1 Powerups List: http://devwam.toshiba-3.com/viewtopic.php?id=427
_Cop start points: If you understand the previous step then this one should be very clear:
-37.437, -0.001, 4.463, 0.000, 0.000, 0.000 // APC 1.627, 5.609, 32.276, 9.000, 9.000, 9.000 // Supressor
6_ Go to DATA/RACES.TXT and rename CITYA1.TXT and if you want CITYA1M.FLI. You can edit the .FLI files using Carmagedit.
Track making tutorial: http://thesprayshop.net/content/track-making File list: http://devwam.toshiba-3.com/viewtopic.php?id=329
Edited by Mastro 666 - 27/3/2019, 18:31
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