Fake smash

Hey Tosh-3

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  1. Toshiba-3
     
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    That fake smash trick actually relies on crush data handling. The front geometry of the truck is pushed behind another plane which is mapped with the damaged texture.
    I've been able to do it with the Wehrmacht truck because it was very simple.

    In theory, your idea is possible, but you'd need a perfect understanding of crush datas and then a way to generate a quite complex custom one. The model would be composed of an outer shell and an inner one. As it gets damaged, the crush data applied on the outer shell makes it shrink and thus reveals the inner shell, which is identical to the outer shell but has damaged textures.

    Maybe someday when Errol will be advanced enough with C:R support within Flummery, he might come back to C1 support and add tools to make crush data easier to generate..?
     
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13 replies since 14/8/2014, 21:26   282 views
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