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Toshiba-3
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Cleaning crush datas manually must be a tedious task. Alex, he means he removes vertices that make the game crash within a specific vertice transformation matrix. Or maybe that whole vertice transformation matrix altogether. The SYM file is just a file generated during compiling to help debug afterward. It seems interesting to look at but it's been useless so far.
We just need a model viewer allowing us to select some vertices as point of impact, set a transformation matrix and then set nearby vertices to react with it.
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13 replies since 14/8/2014, 21:26 282 views
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