Posts written by Toshiba-3

  1. .
    That Youtube channel was run by Doomsday-Biker, he sure did a ton of great skins but almost all lost now :( I think I tried to contact him eons ago about this.
    About the cyberdel stuff, he was a CWA member and his username was DinGo. I've never seen these skins available anywhere, even at his website's older url.
    Funnily enough, both individuals were named Daniel IIRC.
    You could try and contact both via biker's youtube/dingo's deviantart but they've apparently both been silent for the last 14 years :>
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    That Tony Hawk level a strangely appropriate port for Carma, though the collisions are indeed a bit difficult. No idea how much of a struggle it is to tweak them.

    QUOTE (Mugzy @ 29/1/2024, 06:53) 
    OGOkTxL

    Very cool gif heh
  3. .
    Cool little car, never heard about that MK minigame thing
    gv9p09Z
  4. .
    QUOTE (Mastro 666 @ 4/1/2024, 19:04) 
    DeltaLabs, la carpeta tiene 296 archivos!

    🤐

    I've had this error message for a long time, and had to move most cars/levels out of the directory to make room for new stuff.
  5. .
    Great discoveries you're doing lately :vccvc:

    About the eagle scaling: you put a lot of confidence in that eagle port scale :P
  6. .
    found it funny how the camera placed itself inside the trailer at the race start.
    lsfxD4l
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    Great port, lots of ideas here and there. I see you figured a way to animate textures with more than 4/8 frames? Swapping between models for each frame?
    Felt at times like the scale was a tad small but I know it's difficult to actually tell. Always a struggle.

    Ah, forgot to say, those kerbs hurt !
  8. .
    Great work, thanks for detailing the process

    im-something-of-a-scientist-myself-meme
  9. .
    QUOTE (Mastro 666 @ 1/10/2023, 06:37) 
    Ahora debería funcionar bien. :ZZXXC:

    What was the issue ? Flipped faces/normals ?

    QUOTE (Bearded Expense @ 1/10/2023, 07:59) 
    i5rY7OZ

    Great pic :)

    k0OTJt2

    Edited by Toshiba-3 - 10/10/2023, 23:51
  10. .
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    It werks! Maybe the lighting could be a bit brighter on the cars etc?
  11. .
    i test ze brumbrums
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  12. .
    Thanks, I had a good look but still couldn't find where it's supposed to appear in PGR. It's clearly a Quadra V-Tech ripoff from Cyberpunk 2077, I had a look in the Unity assets store thing and in other similar shops but couldn't find that model (there are many ripoffs of that car).
    The concept still looks cool despite the facelift, but I'm less excited about the idea of porting to C1 where it could have been nice with shading enabled.

    Gk6ss4b
  13. .
    Haven't tested yet, just tried to look up that vehicle from that game but can't find a single screenshot of it. I suppose it is a decor prop? I think it'd look quite great in C1. Did you extract that model yourself or is it online somewhere?
  14. .
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    Nintendo sueing the Carma community in 3... 2... 1...

    Reduced the view distance to uh 800 I think and changed these values :
    CODE
    AMBIENT_LIGHT                0.85
    SUN_LIGHT_COLOUR        0.76 0.89 1.00

    FOG_TRACK                1                // 1 = ON, 0 = OFF
    FOG_TRACK_COLOUR        0.07 0.49 1.00        // R G B
    FOG_TRACK_DIST                0.75


    Gives a softer look, especially on cars.
  15. .
    Watched Judge Dredd too a couple of weeks ago, noticed similarities with C1 but not that influence over TDR :o


    kXlpiWo
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235 replies since 27/12/2010
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