Posts written by Toshiba-3

  1. .
    QUOTE
    it's a prop

    HAHAHA OH WOW :vccvc:
    Awesome workaround, really brillant. I see you also figured the vertex colours, this should be easier to create shading, but the overal light setup in Max can be a chore. It's however thus possible to create light sources for neons, lamposts etc. As implied, that works on cars too but the colour seems diffused differently.

    Speaking of scripts, when you right click on selected components, you've got scripts to split elements per smoothing groups and mat ids. Very handy too as it prevents losing smooth/hard edges when you export to TDR.
  2. .
    Look at you, cracking custom TDR levels 20 years later. :f:
    Apologies, I see you all discussing the subject in spanish but I really can't speak it (despite living close to the spanish border!)

    From what I've gathered, textures are full lit ? How do you achieve the shading then ? I suppose you noticed the TDR plugin for Max can export vertex colours and TDR loads them. I don't quite grasp how you managed to achieve this, I sadly don't have the time to dig in the files. I noticed the DirtTrack being loaded under the map ?

    Extremely cool progress, can't wait to see what's coming up next !

    DDimv3F
    NBnWZb2
    P28sNns
  3. .
    First, the cars. Cool stuff as always :)
    However this time I tested addons on a cleaner TDR install : I uninstalled 200 cars (!) and amongst them the SkylineGTR.
    Turns out this last of cars from you actually depend on two func files from the SkylineGTR:
    VYoWGSJ
    SkylineGTRFrontDownForce.func and SkylineGTRRearDownForce.func
    I just extracted them from the SkylineGTR pak and placed them in one of your addons folder. It'd be safer if you did include them in the zips IMO (the other funcs are loaded from the stock TDR Semi).

    Iz6qx3R
    u67tERX
    DDimv3F
    IYN6Rqx
    DZR7yRn
  4. .
    If they have to ask, then yes it is big work!! :24342:

    Not sure what it'd even bring to the table beyond addressing more memory.
  5. .
    Bs2hy4L
    happy new year friends :10x:
  6. .
    bKs54lb
    👌
  7. .
    Great job, Mastro..!
    FQJ7ncX
    AAGd3x9
  8. .
    I never noticed there was a dam or that underground facility thing..!
    It made me think that some of the TDR drones could easily be transformed into playable vehicles.
  9. .
    Realized I don't know this level at all 🤔

    BtBdoOd
  10. .
    carros :SASSSA:
    9tIB7aK
    Re2dTlN
  11. .
    These cars are fukken slick. Esp the R30.

    Kq6yWFo
    jdoJhqS
  12. .
    Great cars and arena :10x:
    I really like that double horizon thing.

    fnv5AXH
    0ND3tN8
  13. .
    Mastro, would you happen to have kept AAAALLLLLL the original 1600+ zips etc you downloaded to make this pack? Would be incredible.
    It somehow downed on me that this pack is also the Ultimate C2 Archive :SSS:
  14. .
    Blood on the Tracks : https://www.mediafire.com/file/l25mhacf0vn...Tracks.zip/file
    Commie Block : www.mediafire.com/file/dc9cwtozkkhbjdg/CommieBlock.zip/file
  15. .
    Not much we can do besides banning the dude from the forums :3DD:

    QUOTE (Mastro 666 @ 27/11/2021, 00:19) 
    el señor de las mayúsculas

    :24342:
235 replies since 27/12/2010
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