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    Dios

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    Mi motivación para crear una misión desaparece al ver esto:

    SPOILER (click to view)
    //***************************************
    //Mission script By Chris Stankiewicz.
    //Use at own risk.
    //Not suitable for children
    //under 5 years of age.
    //***************************************

    //setup the scene.
    SET_GAME_TIME OPTVAR GAME_TIME OPTVAR GAME_TIME OPTVAR GAME_TIME
    AWARD_TIME OFF

    CREATE_FOLLOWER 0 maxstationary DUMMY

    CREATE_OPPONENT 1 "Riotdescriptor.txt" 0 0 0 0.0 COP
    CREATE_OPPONENT 2 "Riotdescriptor.txt" 0 0 0 0.0 COP

    CREATE_OPPONENT_ADD 1
    CREATE_OPPONENT_ADD 2

    MISSION_TEXT HiRise_Mission1_Intro

    ///////////////////////////
    //do the intro thing.
    //uses follower 1,2 timer 0, vecarray 1,2
    //LOAD_FILE "HiRise_Mission1_IntroScript.txt" start
    ///////////////////////////

    TEST_INGAME_STATE

    //GOTO END_USE_POWERUP_LOOP

    SET_OBJECTIVE_CAMERA -135.88 45.74 -513.48 DUMMY
    CREATE_POWERUP "Rocket fuel drum." -135.88 45.74 -513.48
    CREATE_EFFECT EFF_ARROW OPT_NAME CLEAR CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -104.134491 22.407261 -462.195892 OPT_VEL -115.163605 22.112015 -482.188751 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -107.030830 22.329727 -467.446198 OPT_VEL -115.163597 22.112015 -482.188751 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -110.172516 22.265886 -473.141266 OPT_VEL -115.360664 22.363214 -482.546021 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -113.204758 22.655003 -478.642395 OPT_VEL -116.399307 23.689381 -484.433289 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -115.463478 23.869320 -482.739777 OPT_VEL -118.073135 25.869528 -487.559509 CREATE_END

    TEST_USABLE_POWERUP_COUNT "Rocket fuel drum." 1
    CREATE_EFFECT EFF_ARROW OPT_NAME CLEAR CREATE_END

    SET_OBJECTIVE_CAMERA -3 26.5 -996.7 DUMMY
    CREATE_EFFECT EFF_ARROW OPT_POS -81.446663 25.227020 -980.465576 OPT_VEL -52.100163 22.633930 -986.127625 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -75.186073 24.673828 -981.673584 OPT_VEL -45.839573 22.080738 -987.335632 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -69.179497 24.221472 -982.841858 OPT_VEL -40.749947 22.574486 -988.648865 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -10.243660 25.601450 -1026.881836 OPT_VEL -8.005721 22.170034 -1053.919067 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -10.125237 25.117081 -1030.720093 OPT_VEL -8.204625 22.172220 -1053.923584 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -9.263199 23.959961 -1039.825684 OPT_VEL -8.096481 22.171041 -1053.921143 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -8.937003 23.459808 -1043.766602 OPT_VEL -8.096485 22.171047 -1053.921143 CREATE_END

    CREATE_POWERUP "Rocket fuel drum." -3 26.5 -996.7

    TEST_USABLE_POWERUP_COUNT "Rocket fuel drum." 2
    CREATE_EFFECT EFF_ARROW OPT_NAME CLEAR CREATE_END

    SET_OBJECTIVE_CAMERA -158.0 28.0 -434.0 DUMMY
    CREATE_POWERUP "Rocket fuel drum." -158.0 28.0 -434.0
    CREATE_EFFECT EFF_ARROW OPT_NAME CLEAR CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -223.984894 23.765953 -474.260315 OPT_VEL -202.554413 21.344416 -455.727783 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -214.658325 23.443708 -465.500916 OPT_VEL -200.469788 23.095768 -451.926697 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -201.277466 25.354059 -451.920319 OPT_VEL -195.257431 27.118715 -445.670593 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -181.077515 38.999786 -433.224213 OPT_VEL -151.392258 34.666443 -433.134918 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -186.541946 41.432461 -432.461182 OPT_VEL -161.558105 28.125000 -433.642731 CREATE_END

    TEST_USABLE_POWERUP_COUNT "Rocket fuel drum." 3
    CREATE_EFFECT EFF_ARROW OPT_NAME CLEAR CREATE_END

    //arrows leading to the control panel.
    CREATE_EFFECT EFF_ARROW OPT_POS 12.632294 23.457672 -1205.726196 OPT_VEL 42.491463 21.335222 -1207.707397 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -361.283508 9.701872 -756.050049 OPT_VEL -391.172150 10.177542 -758.588318 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -368.028961 9.887876 -756.620300 OPT_VEL -397.893524 11.352585 -759.062073 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -378.051941 10.379451 -757.439697 OPT_VEL -407.916504 11.844160 -759.881470 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -386.315857 10.784755 -758.115417 OPT_VEL -411.599152 12.024776 -760.182617 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -396.032532 11.261311 -758.909668 OPT_VEL -411.599152 12.024777 -760.182434 CREATE_END
    CREATE_EFFECT EFF_ARROW OPT_POS -404.555939 11.679341 -759.606628 OPT_VEL -411.599152 12.024776 -760.182495 CREATE_END

    MISSION_TEXT HiRise_Mission1_RefuelMax
    CAMERA_SAVE
    SET_GAME_TIME OPTVAR TIME_TOLAUNCH OPTVAR TIME_TOLAUNCH OPTVAR TIME_TOLAUNCH
    SET_TIMER 0 4.0
    TEST_TIMER 0
    CAMERA_RESTORE

    SET_OBJECTIVE_CAMERA -410.00 10.35 -759.00 DUMMY
    CREATE_POWERUP HiRise_Mission1_DropOffPoint_MarkerName -410.00 10.35 -759.00
    @USE_POWERUP_LOOP
    TEST_USE_POWERUP "Rocket fuel drum."

    IF TEST_PROXIMITY CARPOS -410.00 10.35 -759.00 5.0
    GOTO END_USE_POWERUP_LOOP
    ELSE
    MISSION_MESSAGE HiRise_Mission1_GetCloser_Message
    ENDIF

    GOTO USE_POWERUP_LOOP
    @END_USE_POWERUP_LOOP

    CREATE_EFFECT EFF_ARROW OPT_NAME CLEAR CREATE_END

    REMOVE_USABLE_POWERUP "Rocket fuel drum."
    SET_GAME_TIME OFF
    SET_TIMER 0 1.0 TEST_TIMER 0
    //SET_VECTOR CARPOS -410.00 10.35 -759.00

    MISSION_TEXT HiRise_Mission1_Complete

    ///////////////////////////
    //do the end cutscene.
    LOAD_FILE "HiRise_Mission1_EndCutsceneScript.txt" start
    ///////////////////////////
    //SET_TIMER 0 100.0 TEST_TIMER 0


    //***************************************
    //dynamic/follwers definitions.
    //if load file token is used these definitions
    //have to be in this main file. makes it easier to
    //findout what a script loads.
    //plus it wont work if you define the followers
    //anywhere but here.
    //***************************************

    @maxstationary
    "StatueMax_Null.hie"
    "none"
    "none"
    4.0 3.0 0.0 4.0
    0.0
    1
    1

    //this are externs for all scripts that get loaded within this script.
    CREATE_FOLLOWER 1 zoomin_path DUMMY
    CREATE_FOLLOWER 1 zoomin_path_lookat DUMMY
    CREATE_FOLLOWER 1 zoomin_path_lookat2 DUMMY

    //intro followers
    @zoomin_path
    "none"
    "max_zoomin_path.hie"
    "none"
    32.0 3.0 0.0 4.0
    0.0
    1 0

    @zoomin_path_lookat
    "none"
    "max_zoomin_path.hie"
    "none"
    32.0 3.0 0.0 4.0
    0.1
    1 0


    @zoomin_path_lookat2
    "none"
    "max_zoomin_path.hie"
    "none"
    32.0 3.0 0.0 4.0
    0.4
    1 0


    //outro
    CREATE_FOLLOWER 1 maxliftoff DUMMY
    CREATE_FOLLOWER 1 liftoff_camera_path DUMMY
    CREATE_FOLLOWER 1 left_leg_path DUMMY
    CREATE_FOLLOWER 1 right_leg_path DUMMY
    CREATE_FOLLOWER 1 circle_path DUMMY
    CREATE_FOLLOWER 1 circle_path2 DUMMY
    CREATE_FOLLOWER 1 max_profile_circle DUMMY

    @max_profile_circle
    "none"
    "max_profile_circle.hie"
    "none"
    3.0 3.0 0.0 4.0
    0.0
    1 1

    @maxliftoff
    "StatueMax_Null.hie"
    "max_flyoff_path.hie"
    "none"
    70.0 3.0 0.0 4.0
    0.0
    1 1

    @liftoff_camera_path
    "none"
    "max_lifotff_camera_path.hie"
    "none"
    27.0 3.0 0.0 4.0
    0.0
    1 1

    @left_leg_path
    "none"
    "max_left_leg_path.hie"
    "none"
    20.0 3.0 0.0 4.0
    0.0
    1 1

    @right_leg_path
    "none"
    "max_right_leg_path.hie"
    "none"
    20.0 3.0 0.0 4.0
    0.0
    1 1

    @circle_path
    "none"
    "max_circle_path.hie"
    "none"
    930.0 3.0 0.0 4.0
    0.0
    1 1

    @circle_path2
    "none"
    "max_circle_path.hie"
    "none"
    930.0 3.0 0.0 4.0
    0.5
    1 1


    :5y65yh: Hacer mapas para el TDR 2000 se siente como pintar un mural debajo del agua con los ojos vendados, no quiero creer lo que debe ser crear misiones. :9x99:
     
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    Asesino

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    ¡Terminé haciendo esa misión personalizada "Trucking Hell" para Rage-o-Rama! y ese fue definitivamente un proceso de dolor de cabeza. Sin embargo, estaría dispuesto a entrar y tal vez hacer algo por Beaver City.

    ¿Quizás usar las cuerdas satelitales de Big Brother en Necropolis y recrear Eye of the Beaver?
     
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    Dios

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    Pero con Trucking Hell usaste la misión original como referencia, en este caso sería algo completamente nuevo. Tener que preparar todos eso archivos .lin para la cámara en la intro ya me quita las ganas.
     
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    Asesino

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    Sí, definitivamente es algo con lo que tendré que pensar qué voy a hacer.
     
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    Dios

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    Esto fue extraño... :lol:

     
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    Dios

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    ¿Bearded se puede jugar TDR online con Gameranger con full resolution (-f)?
     
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    Asesino

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    QUOTE (Mastro 666 @ 5/26/2023, 05:24 PM) 
    ¿Bearded se puede jugar TDR online con Gameranger con full resolution (-f)?

    Me encantaría esto si fuera posible, pero desafortunadamente no creo que lo sea. GameRanger no usa ningún atajo y este comando (-f) solo se realiza en un atajo de programa. Lo probé yo mismo, pero no encontré una solución, por lo que, por ahora, parece que la diversión multijugador se lograría en caminos que parecen arcilla y autos que parecen papel maché. :shit:
     
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    Master

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    Look at you, cracking custom TDR levels 20 years later. :f:
    Apologies, I see you all discussing the subject in spanish but I really can't speak it (despite living close to the spanish border!)

    From what I've gathered, textures are full lit ? How do you achieve the shading then ? I suppose you noticed the TDR plugin for Max can export vertex colours and TDR loads them. I don't quite grasp how you managed to achieve this, I sadly don't have the time to dig in the files. I noticed the DirtTrack being loaded under the map ?

    Extremely cool progress, can't wait to see what's coming up next !

    DDimv3F
    NBnWZb2
    P28sNns
     
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    Dios

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    QUOTE
    How do you achieve the shading then ?

    Via textures.

    QUOTE
    I suppose you noticed the TDR plugin for Max can export vertex colours and TDR loads them.

    Really? Nice. What's the name of the script?

    QUOTE
    I noticed the DirtTrack being loaded under the map ?

    Moscow is an animated prop with a new .scol, in order to start the level you need to load a "map .mshs" (in this case DirtTrack). The map .mshs is completely different of the car .mshs.

    El tamaño del Beaver City en comparación con 1920:

    SH0004

    SH0005

    Colapso de drones:

    SH0006

    Edited by Mastro 666 - 31/5/2023, 15:47
     
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    Dios

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    Vertex colour: Place your lights in the scene. Light & Camera: Omni Light. Go to the utility panel and click on “Assign Vertex Colors”. You might have to click on “More” to find it. Make sure the settings are as displayed: Scene Lights and Calculate Shadows. Press “Assign to Selected”.

    untitled

    SH0009

    SH0012

    Se pueden obtener efectos bastante interesantes. Es cuestión de experimentar.
     
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    Master

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    QUOTE
    it's a prop

    HAHAHA OH WOW :vccvc:
    Awesome workaround, really brillant. I see you also figured the vertex colours, this should be easier to create shading, but the overal light setup in Max can be a chore. It's however thus possible to create light sources for neons, lamposts etc. As implied, that works on cars too but the colour seems diffused differently.

    Speaking of scripts, when you right click on selected components, you've got scripts to split elements per smoothing groups and mat ids. Very handy too as it prevents losing smooth/hard edges when you export to TDR.
     
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    Dios

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    Thanks for the info.

    Acá algunas imágenes con iluminación por vértice.

    SH0001

    SH0002

    SH0004

    SH0005

    SH0009

    Flw-JKkc-Xk-AQNNKb
     
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    Asesino

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    Excelente! ¿Cúando lo voy a poder jugar? :clown:
     
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    Dios

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    Acá esta el Suicide Slide actualizado (saqué el agua, mejoré las transparencias y casi todos los peatones están dentro del mapa) y el Beaver City (jueguenlo con Hi-res y si les vá lento pueden reducir la draw distance a 500)

    https://mastro.cwaboard.co.uk/Carmageddon_TDR_2000/Levels/
     
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    Asesino

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    ¡IMPRESIONANTE! Que increíble puerto Mastro, ahora podemos alimentar nuestras mentes con nuevos ambientes después de muchos años

    Fx6kJBX

    Este es un puerto impresionante. ¡Me he divertido mucho jugando! Tengo una solicitud, ¿crees que puedes portar el mapa "ctf_2fort" de Team Fortress 2? Esto parece una solicitud bastante extraña, lo sé, pero este es un mapa que muchos miembros de mi comunidad han querido.

    c92TJbv

    Mi idea sería hacer que la colisión de las escaleras sea solo rampas planas y pasillos lo suficientemente grandes para que Master Mine y Loggerhead se muevan. El mapa no sería fiel al tamaño y tendría una escala mucho mayor, pero los vehículos más grandes podrían jugarlo. ¡Esto definitivamente haría que mi comunidad entrara y jugara TDR!

    2Fort_overview

    Esto sería divertido como un mapa multijugador y un mapa para un jugador. Tal vez deberían cruzar el puente del medio y las alcantarillas debajo del puente.
     
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134 replies since 1/5/2023, 19:29   3042 views
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